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Jane Jensen
American
January 28, 1963
Designer
Before I became a game designer, I was a software engineer.
Jane Jensen
Tags:
Before
Game
Became
There are plans for a Wii port of 'Gray Matter,' and I hope it happens.
Jane Jensen
Tags:
Hope
Matter
Happens
I really just wanted to work on adventure games, so Pinkerton Road is our own little indie studio that's focused on that.
Jane Jensen
Tags:
Work
Just
Really
I like the 'Blackwell' adventure games, and I'm fond of some of Telltale's games, like 'Hector' and 'Puzzle Agent' - simple stories, but fun. I thought 'Heavy Rain' was amazing.
Jane Jensen
Tags:
Amazing
Like
Some
I've always been interested in the paranormal, but 'Gray Matter' is a more subtle, mature expression of that - looking at the powers of the brain and more delicate evidence of the extraordinary.
Jane Jensen
Tags:
More
Always
Been
I frequently have scenes that take place in places I've never been or characters who have professions that I know nothing about that I've got to research. But that's what Google is for.
Jane Jensen
Tags:
About
Who
Know
I went to a seminar early in my career on the craft of storytelling by Robert McKee. It was really life altering. There are basic principles on how to craft an engaging story and he covers them well. He's got a book out, 'Story,' that I would highly recommend to anyone interested in improve their storytelling.
Jane Jensen
Tags:
Out
Really
Life